In role-playing “bleed” is what happens when real life experiences, emotions, thoughts, relationships, perceptions and physical states spill over into their characters’ and vice versa. In some game designs, the idea is to reduce bleed to a minimum. However, for Footnotes, we believe that moments of bleed can be helpful and shouldn’t be fought against. Instead, we want to use bleed, to understand what is possible if we temporarily disassociate from the here and now, and then return to the present and consensual reality to understand the constraints and conflicts imposed on what is possible.